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Lan Wang
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Posted - 2016.04.08 22:30:38 -
[1] - Quote
and what about the people who arent interested in pve?
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Lan Wang
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Posted - 2016.04.08 23:18:03 -
[2] - Quote
Indahmawar Fazmarai wrote:Lan Wang wrote:and what about the people who arent interested in pve? They will have to bear with the whole of nullsec, lowsec, wormholes, bounty, wardec and dueling mechanics, factional warfare, capital ships, Citadels, POCOs, and all the other few fucktons of PvP content in the game. Poor pity you. Don't like PvE and there's so little else to do in game! 
who said i dont like pve? i do pve but i know a lot of people who dont do pve so why should shooting npc's give an sp reward to shooting an actual player? what does citadels and pocos have to do with pvp? do any of those things you listed just benefit a pvp player? no they dont they benefit any player whether they pvp or pve.
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Lan Wang
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Posted - 2016.04.09 07:10:13 -
[3] - Quote
can we get daily amulets next so we can spin the lucky wheel to win big prizes, how about asking my facebook friends if i can get some help to boost my skills for 24 hours so i can defeat the level 30 boss?
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Lan Wang
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Posted - 2016.04.09 07:43:00 -
[4] - Quote
Oxide Ammar wrote:We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!!
you are being penalised for not shooting rats, plex offers is not the same thing
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Lan Wang
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Posted - 2016.04.09 07:59:39 -
[5] - Quote
Oxide Ammar wrote:Lan Wang wrote:Oxide Ammar wrote:We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!! you are being penalised for not shooting rats, plex offers is not the same thing Not buying injectors from the market is penalizing you. I don't see people whining about.
You didn't see people whining about injectors? Have you been living in a cave?
Injectors are available to everyone regardless of the activity, shooting rats for SP penalises the people who do activities which don't involve rats who also log in daily, pvpers, traders, industrialists etc
Creating little PVE events like they have been doing is a better way to offer incentives they can easily make them better this just seems like a lazy Friday night idea
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Lan Wang
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Posted - 2016.04.09 08:33:41 -
[6] - Quote
Oxide Ammar wrote:Lan Wang wrote:Oxide Ammar wrote:Lan Wang wrote:Oxide Ammar wrote:We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!! you are being penalised for not shooting rats, plex offers is not the same thing Not buying injectors from the market is penalizing you. I don't see people whining about. You didn't see people whining about injectors? Have you been living in a cave? The end result is CCP did what the intended to do, I didn't see people rage quitting ....I didn't see sky is falling... But when CCP introduce a free way to gain SP, the **** posts roll start over again. You have the free well to skip any aspect of this game, consider this also as one of these aspects. I can dig you **** ton of threads from 3-4 years back asking SP for Plex/ISK or threads asking SP for mission rewards and show you the replies veteran forum warriors. I bet half of them already quit the game for different reasons and the rest are buying Injectors from the market.
Yes we have free will to skip any aspect of the game but shooting npc's for SP is penalising the people who don't care to do that, you don't really understand what I'm saying, it's a mechanic which is encouraging people to do a particular activity and if they are not doing that activity then they are being penalised even though they login daily.
Everyone can buy injectors by doing any activity they choose but the SP also wasn't just conjured from thin air, it was already trained , being rewarded for shooting rats while not being rewarded for shooting players, or jumping gates isn't really fair on other parties, this hasn't had much thought and seems like a terrible market research operation to generate nice numbers, it doesn't create any content or interaction it's just a bad grind model which implies more bad grind models to follow.
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Lan Wang
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Posted - 2016.04.09 08:53:03 -
[7] - Quote
Drago Shouna wrote:Lan Wang wrote:and what about the people who arent interested in pve? Players who have no interest in pvp get it forced on them on a daily basis  Why should you be different? You better go dust off that Civilian Miner 
No they don't, it's easily avoided and is avoided by many players without any penalties, people don't get an SP reward for shooting anot her player so why should a PVE er get SP for shooting a rat? I'm not just talking about pvpers here I'm also talking about miners, traders, haulers, industrialists
Wouldn't be surprised if they advance this to a f2p model soon
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Lan Wang
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Posted - 2016.04.09 11:11:14 -
[8] - Quote
i remember playing some crappy f2p/p2w mmo for a long time, these daily rewards models just encouraged account sharing, when you cant do the daily quest because you are on holiday just get your friend to login and do them for you, vice versa, it also encouraged botting, thats when it got to a stage where grinding was an activity which was a necessity not a choice and these daily tasks needed to be done to survive, i hope ccp doesnt go down this route
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Lan Wang
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Posted - 2016.04.09 16:15:31 -
[9] - Quote
this idea was thought up at 4:55pm on a friday evening just before everyone was leaving for the pub
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Lan Wang
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Posted - 2016.04.09 21:31:39 -
[10] - Quote
Baygun wrote:OK, Another idea - that most definitely will make people log in. Make a random universe wide pulse that stops POS-es and Outpost activity as well as randomly cancels trade orders on market. Unless owner posts to facebook while logged on requesting 10 clicks from facebook friends. No reward needed at all and free promotion and annoyance to all your friends on facebook "Dailies" will mutate in very bad direction. You are warned CCP, you are...
Fixed that for you 
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Lan Wang
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Posted - 2016.04.10 10:49:39 -
[11] - Quote
id like to see the xp popup for every shot landed on a target, with with a big "Great!" on screen after the target has died, it would go great with the gong sound and be super immersive
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Lan Wang
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Posted - 2016.04.10 12:48:33 -
[12] - Quote
Dror wrote:Lugh Crow-Slave wrote:You mean from ~1 hr to -2 minuts
And pve doesn't need to be any more rewarding is already what most ppl do in the game
CCP should not attempt to make any choice in gameplay inherentlybetter than another and they should not give a pair any definitive goal More players logged on is more of a potential fleet. End of discussion.
yeah sure because nobody really cares about a fleet "i just logged on to do my daily then going out, sorry"
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Lan Wang
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Posted - 2016.04.10 12:55:19 -
[13] - Quote
Lugh Crow-Slave wrote:Lan Wang wrote:Dror wrote:Lugh Crow-Slave wrote:You mean from ~1 hr to -2 minuts
And pve doesn't need to be any more rewarding is already what most ppl do in the game
CCP should not attempt to make any choice in gameplay inherentlybetter than another and they should not give a pair any definitive goal More players logged on is more of a potential fleet. End of discussion. yeah sure because nobody really cares about a fleet "i just logged on to do my daily then going out, sorry" What this never happens in any other game with dailies?
nah not really because the bots have already done the dailies right after downtime
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Lan Wang
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Posted - 2016.04.10 17:07:36 -
[14] - Quote
T-Jay Charante wrote:Lugh Crow-Slave wrote:sero Hita wrote:I am generally quite possitive about the changes CCP has done the last years, but with this I have this nagging feeling that the motive behind is more sinister. The claim is more will log in, but it will be only briefly to get the SP, defating its purpose. Dailies and weeklies made me quit SWTOR, as I in the end hated logging in just to repeat the same **** I did every day. So as this does not have the wanted affect, let us then look at what is does do.... it injects quite a lot of SP into the system. That is convinient just after SP trading was implemented. You can create 6 extra injectors per year per char. that is potentially (In an extreme best case scenario) 18 extra extractors bought from CCP for each account. Nice way to make money, it will not get more people in space for longer periods of time though. The goal of dailies is not to get more people playing just to get more ppl to log in increasing log in averages and thus will do just that. It's not a change to make things better for players but a change to make things better for ccp But it does make things better for the players, and for CCP too obviously. If I am juggling a few games at any particular time, instead of logging into one of the other games, I'm logging into Eve. Ok, maybe for 5 minutes, or maybe once I log in, I stay for longer than expected, who knows. But at the end of the day, I'm playing Eve rather than the other game.
how does it make things better for players? its creating a chore (this wont be the last one either) maybe 5 minutes now, but give it 6 months and everyone will be required to login everyday to feed themselves or they will die forever (or pay $59.99 for a special diet plan which makes you live for a month). these chores are totally cancer in games.
this idea as ive said before has had no thought what so ever put into it, they could easily advance on the pve events they hold and make them better and more engaging for players, giving the whole playerbase something to do regardless if you pvp or not
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Lan Wang
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Posted - 2016.04.10 19:11:08 -
[15] - Quote
Rain6639 wrote:There was a comment some pages ago where a player was unhappy about the prospect of logging in ten accounts to run dailies. For some time now I've suspected the business model is moving away from account-heavy players to single-account players who are more active. Just consider for a second that multiple accounts is very unnatural for a video game. And that perhaps if you can bring EVE back to a new normal where you are only balancing for one character per player, maybe that's a good idea.
There are some huge discomforts to experience with one character, and maybe those are the items you would want to tackle first.
Personally I think eventually we'll see EVE limited to one account logged in at a time, as a matter of policy.
be a serious rework of mechanics/rules if they were to limit to 1 account at a time, having to ask other for cyno's etc will create chaos
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Lan Wang
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Posted - 2016.04.11 08:07:26 -
[16] - Quote
yeah lets force newbies into low and null to get 10k sp, thats fine me and my friends will shoot them while we are gatecamping then watch them rage on the forums at ccp
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Lan Wang
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Posted - 2016.04.11 08:48:03 -
[17] - Quote
Sgt Ocker wrote:baltec1 wrote:Terrorfrodo wrote:Lugh Crow-Slave wrote:Terrorfrodo wrote:With EVE getting older and older and the distance between eager, hyper-active newbies and the average veteran player growing, I think it makes sense to start rewarding activity in this way, even if it obviously is a step closer to WoW-like grinding games.
However, maybe it would be better to not give the reward for just any NPC... as proposed, it will be enough to warp into a hisec belt and shoot a 10k rat, which takes 2 minutes and poses zero risk. How about the reward is only triggered if the NPC was killed in low or null sec? Or only half the reward for hisec. This way new players are encouraged to leave hisec earlier and players in general have to take a minimum of risk for the reward. but that is still forcing ppl into one type of game play its not getting new players sp that is the problem. its telling players how to play that is the problem Maybe, but killing a single NPC is generic enough to accomodate most playstyles. -You want to mine? There are rats in belts, just kill one with your drones. -Missions, anomalies, belt ratting? Well, you kill rats anyway. -PvP? No big deal to find some rat while you're hunting to 'prove' your activity and get the reward. -Market? Or manufacturing/industry? Ok, you're out of luck :p But most likely you sit in Jita/hisec and it takes 2 minutes to undock, kill some weak rat in a belt and then go back to business. Of course it will be easy to get the reward without actually doing anything meaningful. But I guess the idea is that if you already baited a player into logging in and shoot a rat, there is always a chance that he will stay a little longer and do something meaningful, providing content for everyone. Thinking about myself this may well work, many days I kinda plan to play EVE but I'm too lazy to actually log in... but if I'm baited by a corp ping or now this new feature, there is a good chance I will stay and play for several hours. The best way to get people playing is to have content. The current war has done more to boost numbers logging in than anything else. Forcing people to log in to shoot a rat will do nothing to boost the number of people logged in as they will be logged back off within 5 min. True as that may be. Think of what Eve would be like if CCP found a way to appeal to the general and largest game playing market, the 14 to 20 year old's. Opportunities and the such (dailies) are not much more than marketing tools used by companies to attract not only existing players to log in but new players to join in.
the best way to appeal to 14 year olds is make it f2p, tbh im not really a fan of screaming 14 year olds in my game so please dont give them that idea
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Lan Wang
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Posted - 2016.04.11 11:53:18 -
[18] - Quote
Oxide Ammar wrote:Thx CCP, I'm looking forward for this daily opportunity as for the rest of salty veterans better luck next time launching crusade against upcoming features 
sorry for not jumping on the "we love you ccp" band wagon 
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Lan Wang
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Posted - 2016.04.11 13:34:12 -
[19] - Quote
Anthar Thebess wrote:If you want to persuade players to undock and create content. Make them venture into places other than higsec. 10.000 SP for killing a rat ? What about 5.000 sp more for venturing into lowsec, nullsec or WH space? (if you are already there you need to change system to get it)
it sounds like a great content idea but damn it sounds even more tedious than ccp's idea
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Lan Wang
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Posted - 2016.04.11 15:24:53 -
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CCP, did the removal of the 24hour skill queue reduce the amount of people in space and reduce content eve wide? genuine question
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Lan Wang
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Posted - 2016.04.11 15:26:56 -
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Terranid Meester wrote:You will start to have people who suddenly say 'No can't join fleet, I've got to do my daily'. A nerf to pvp. Disgusting.
You have people who want to be pacifists in eve as eve is supposed to be a sandbox and they get unduly punished for it. In regards to old players doing such a poor system, this will increase the divide between active new players and active old players in terms of skill points as well as driving new players into average pve at best.
exactly and especially when a significant increase in people make systems busy enough that people need to travel 4-5 jumps just to find a rat to kill for this daily.
dailies just increase solo play and the more dailies people have the less people will be playing with friends
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Lan Wang
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Posted - 2016.04.12 10:27:14 -
[22] - Quote
Tomika wrote:Lugh Crow-Slave wrote:It's why you don't need to grind in eve Standings say hi.
keyword here "need" standings don't provide a benefit over anyone else
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Lan Wang
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Posted - 2016.04.12 11:55:13 -
[23] - Quote
Tomika wrote:Lan Wang wrote:Tomika wrote:Lugh Crow-Slave wrote:It's why you don't need to grind in eve Standings say hi. keyword here "need" standings don't provide a benefit over anyone else You don't "need" to gain 10k extra SP a day either.
standings arent relevant to me, sp is relevant to everyone
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Lan Wang
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Posted - 2016.04.12 12:31:09 -
[24] - Quote
Lugh Crow-Slave wrote:Tomika wrote:Lan Wang wrote:standings arent relevant to me, sp is relevant to everyone
That does not translate to "I need to go and kill a rat for more SP". If you choose to do nothing, literally nothing will change for you. You will still gain SP as fast as you were previously. sure something has changed i'm now 10ksp behind for the day compaired to the person who was able to do it
even though you were logged in and in space for 4 hours that day...
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Lan Wang
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Posted - 2016.04.12 12:45:32 -
[25] - Quote
aldhura wrote:Lugh Crow-Slave wrote:Tomika wrote:Lan Wang wrote:standings arent relevant to me, sp is relevant to everyone
That does not translate to "I need to go and kill a rat for more SP". If you choose to do nothing, literally nothing will change for you. You will still gain SP as fast as you were previously. sure something has changed i'm now 10ksp behind for the day compaired to the person who was able to do it In that light you millions of SP behind anyone who chooses to inject skills. It free, take it or leave it.
but injectors are generic and anyone can use them without having to make different gameplay choices, someone logging in for 5 mins gets rewarded where someone who has been online for 3 hours gets no reward unless they change the way they play the game
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Lan Wang
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Posted - 2016.04.12 13:16:10 -
[26] - Quote
Frostys Virpio wrote: CCP is not twisting your arm, reducing your game time or limiting the amount of damage you can deal in the game. They are just not handing you the SP unless you do the stupid task.
yet... 
However a new player may feel like this is whats happening, "thought this was a sandbox, why they making me do this stuff for extra sp"
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Lan Wang
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Posted - 2016.04.12 15:17:04 -
[27] - Quote
CCP Rise wrote:Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
Improve experience? dont you mean mean decrease boredom slightly
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Lan Wang
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Posted - 2016.04.13 14:14:55 -
[28] - Quote
Ravcharas wrote:Last time the PCU were at today's level was what, 07-08? They "fixed" that by releasing content that excited players, like t2 ships and FW and then came Apocrypha which gave the entire game a boost.
I mean, hell, if you really wanted to juice the numbers, release a mobile app already. We've had smartphones for nearly a decade, the jury is in; the hype is real.
smartphone app would certainly do all kinds of wonders for login numbers
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Lan Wang
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Posted - 2016.04.13 14:32:26 -
[29] - Quote
Crumplecorn wrote:CCP Rise wrote:Small sidenote on activities: many of you mentioned PVP, remember that this is always problematic because the most effective way to PVP for rewards is just kill your own alt, which isn't very fun or interesting. Logging in just to kill a single NPC is fun and interesting - CCP
that make me laugh and i actually pee'd a little
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Lan Wang
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Posted - 2016.04.13 15:36:06 -
[30] - Quote
Hra Neuvosto wrote:What's the lore excuse for these btw?
The lost sp from the extractors was gassed into the atmosphere and collected by various hostile npc agents, killing these npc agents grants the ability to harvest the sp into your own bad self
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Lan Wang
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Posted - 2016.04.13 15:55:12 -
[31] - Quote
Jeremiah Saken wrote:Tippia wrote:It's better than a daily because it's not a daily; it's better than a forced, limited activity, because it's a background maintenance task; it's something you can do at your leisure while you're logged in, not something you specifically have to log in to do. When I opposed against SP trading backers said: "you don't have to buy SP. It's optional". Same will be with this. Little you can do it here. I'm opposing dailies not because I will feel forced to do them. I'm opposing them because I've done them before in other games and it straight way to burn out for other players. All we need is achievements in EvE. Nail to the coffin. CCP is paranoid, everybody wants to convince me that SP don't matter, only player experience. Yet they introducing SP trading and SP grinding via PvE...Absurd beyond imagination.
My argument with this was sp is available to everyone, you dont have to change your style of gameplay to benefit from injectors, dailies require you to change your activity in order to get the reward, people who pvp, market trade, industry, haulers all get pretty much shafted because they dont shoot npc's.
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Lan Wang
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Posted - 2016.04.15 11:30:59 -
[32] - Quote
PAPULA wrote:So what's the difference in doing missions for SP every 20 hours ? and doing missions and getting isk then with that isk buying SP's ? i see the same thing. We already have 3 months missions, they're called "ark missions"
So for ark missions we have to log in every 3 months ?
because you dont have to do missions to buy sp , you have to do missions to do extra sp, is it really that difficult to see your comparisons as 2 completely different things?
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Lan Wang
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Posted - 2016.04.15 14:32:42 -
[33] - Quote
they dont have to care too much about older players as they are the easier players to keep, its newer players they need to keep who dont have anything to lose if they quit the game, tbh im at a stage where ive invested too much time and money into the game to just quit, its something i would really need to think twice about. if i was a 2 month old player then id just unsub and move onto the next game.
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Lan Wang
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Posted - 2016.04.15 14:37:38 -
[34] - Quote
Drago Shouna wrote:Shakira Akira wrote:Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Except if you look at the trend in the video game industry, you will notice that games are leaning towards the instant gratification vice long term planning and forethought.. THE VERY REASON that the game EvE managed to survive because people that didn't want to play the kiddy games came to play here instead, where your actions really mattered. With some of the temper tantrums in this thread some of them should go back to kids games. How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
CCP loves forum pvp and and they are loving the tears, pretty simple
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Lan Wang
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Posted - 2016.04.19 14:22:16 -
[35] - Quote
X Mayce wrote:What are you guys all complaining about.
For those who can log in daily it's a few free sp, for those who can't or are too lazy to do it -> ignore it
3650000 SP more per year, why not?
but as some people here stated already, why not offering the chance to actively gather SP by doing stuff, instead of permanently waiting for it, it already started with the skill injectors.
Don't always instantly cry against changes, consider all sites and please stop comparing WoW with EVE, I played WoW for 9 years and it has nothing to do with EVE.
Regards Mayce
You just dont get it...
Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you
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Posted - 2016.04.19 14:30:23 -
[36] - Quote
X Mayce wrote:Lan Wang wrote:X Mayce wrote:What are you guys all complaining about.
For those who can log in daily it's a few free sp, for those who can't or are too lazy to do it -> ignore it
3650000 SP more per year, why not?
but as some people here stated already, why not offering the chance to actively gather SP by doing stuff, instead of permanently waiting for it, it already started with the skill injectors.
Don't always instantly cry against changes, consider all sites and please stop comparing WoW with EVE, I played WoW for 9 years and it has nothing to do with EVE.
Regards Mayce You just dont get it... Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you So you give your feedback here and tell the devs, they shall please add something to hide those thingies - communication is the key
thats not how this works, thats how any of this works, dailies are designed to attract attention having a perma-hide button is counter productive and defeats the purpose, you can hide them but they reappear and will continue to reappear atleast daily.
If you care to read the ample amount of feedback in this thread you will see everything has been pretty much covered on why this is just a terrible idea but that wont stop ccp implementing this or any other future "dailies".
However this isnt a feedback thread, its a notification thread
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Posted - 2016.04.19 14:39:25 -
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Lavayar wrote:Lan Wang wrote:
You just dont get it...
Ignore it? hmmm when i was on sisi i was instantly reminded about the new daily, so i hid it, undocked then redocked again and there it was again, unhidden, kinda hard to ignore something that is designed to annoy you
Well noted! Yesterday I joined mass test on sisi. And that stupid daily popped out every time I undock. That brought me again to hurtful thoughts.
yeah thats exactly what they are suppose to do, i wouldnt be suprised if they enabled push notifications to let me know that my daily has reset and then another to tell me i only have 1hour to complete the current daily to get my reward.
INB4 full Facebook integration
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Posted - 2016.04.20 08:45:33 -
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this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.
ccp maybe you should have stuck this idea on the back burner till you actually had a solution for the pvp side of things and the rest of the characters who choose not to shoot rats instead of just throwing something into the game and hoping for the best and giving us a "well the pvp rewards is a little tricky so we will think about that another time, till then shoot some rats so we can get some numbers together and just deal with it"
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Posted - 2016.04.20 09:14:29 -
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Erihn Sabrovich wrote:Lan Wang wrote:this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.
Not anymore as you may buy SP with ISK (thanks to the injectors). Someone made the calc (Green Goblin) : cost of plex for training an extra character + plex for aurum (to buy empty injectors) is much smaller than value of the injectors on EVE Market Which means that SP-farming on alt which don't need to be trained anymore is a rentable activity... So, like it or not, SP is not an unique item anymore, it has become a commodity like many other things in EVE
again...you can do any activity in eve to make isk to buy injectors, the extra 4mil sp a year is only available if you shoot a rat, if you dont shoot the rat you are losing 4mil sp a year.
if someone who doesn't shoot a rat buys the same amount of injectors as the person who shoots rats for a year then the person who isnt shooting a rat is being penalised by 4mil sp a year even though he logs in every day like the ratter does. surely this cant be too hard for you to understand?
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Posted - 2016.04.20 10:42:16 -
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Erihn Sabrovich wrote:Lan Wang wrote:Erihn Sabrovich wrote:Lan Wang wrote:this is the thing people keep comparing this to isk, its not even a comparable variable. isk can be made with any activity in eve, extra sp can only be made by shooting a rat, therefore it penalises every other activity.
Not anymore as you may buy SP with ISK (thanks to the injectors). Someone made the calc (Green Goblin) : cost of plex for training an extra character + plex for aurum (to buy empty injectors) is much smaller than value of the injectors on EVE Market Which means that SP-farming on alt which don't need to be trained anymore is a rentable activity... So, like it or not, SP is not an unique item anymore, it has become a commodity like many other things in EVE again...you can do any activity in eve to make isk to buy injectors, the extra 4mil sp a year is only available if you shoot a rat, if you dont shoot the rat you are losing 4mil sp a year. if someone who doesn't shoot a rat buys the same amount of injectors as the person who shoots rats for a year then the person who isnt shooting a rat is being penalised by 4mil sp a year even though he logs in every day like the ratter does. surely this cant be too hard for you to understand? You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP... OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach. By not shooting the rats, you're definitively not losing 4m SP... By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.
Dense, thats really funny coming from someone who cant understand a basic feature and how it works
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Posted - 2016.04.21 08:22:09 -
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Erihn Sabrovich wrote:Ashlar Vellum wrote:Erihn Sabrovich wrote: You're quite dense aren't you ? There is no limit to the number of injector that you can buy... If you don't want to keep killing a rat, you may do anything else, buy the injectors and get the same amount of SP...
OTOH, newer players can't buy these expensive injectors so for newer players, that "kill a rat" thing is an alternative that is within their reach.
By not shooting the rats, you're definitively not losing 4m SP...
By the way, it's strongly unlikely that even a single player will repeat that "killing a rat" 7/7, 365/365... it's way more likely that they'll at most do it for 180-200 days/year... even if they are no lifes... So your 4m SP is an huge exageration.
New or old players aren't really relevant, it was not designed to help players train in the first place. Funny to see people trying to defend boring and poorly thought out game mechanics so hard tho. It is relevant : new player don't have the ISK to buy injectors... but as they just joined the game, they are more likely to follow the way of the daily opportunity. Older players usually have steady ISK income and can buy injectors... but as their way of playing is well established, they are likely to be pi***d by the "kill a rat" thing...
you know you can buy injectors with rl cash right? plenty of new players are happy to throw rl cash at games and ive seen a few new players on the forums praise the injectors because they can use rl cash, because thats exactly what that mechanic was designed to do.
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Posted - 2016.04.22 08:00:44 -
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Raging Bull Unchained wrote:I feel like i just upgraded my account from trial to full at the right time. This 10k skillpoints will come in very helpfully right now (@ ~900k skillpoints).
I wouldnt feel bad if there-¦s an limit like 5 or 10m skillpoints. Higher then that and you don-¦t get the "log in gift" would be totaly fine with me.
thats sorta giving the middle finger to your loyal players
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Posted - 2016.05.10 08:08:27 -
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Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past?
quite a while as i dont shoot the rats in my area, rp and all that
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Posted - 2016.05.10 12:17:38 -
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Frostys Virpio wrote:Lan Wang wrote:Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past? quite a while as i dont shoot the rats in my area, rp and all that If you decide to roleplay with enough self imposed rules that you miss out on something, that's not CCP's fault. You set those rule yourself.
thanks, you just confirmed that my style of play is being penalised by not following what ccp want me to do, even though i login for atleast 3 hours everyday and create my own content and do pvp instead of killing a rat
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Posted - 2016.05.10 13:01:13 -
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Frostys Virpio wrote:You are not penalized, you choose to opt out by setting rules for yourself.
lets not call it setting rules as such, its a sandbox that we are suppose to create our own story/content, kind of ruins my story and my own immersion while im flying around shooting the very faction i support just to get 10k sp that ccp encourage me to do, ill say it again, even though i login everyday and roam in space daily.
everyone who doesn't do this mass number budge that ccp want is being penalised, its nothing more than half thoughtout incentive aimed at a certain type of playstyle while ignoring every other playstyle.
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Posted - 2016.05.16 09:19:51 -
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sero Hita wrote:Indahmawar Fazmarai wrote:
PCU reaction to Citadel has been a big notorious zero. Server population is at 2008 levels and keeps going down. But CCP thinks that the Rubicon Plan is doing well. And after all they can't just walk away from it at this point. Maybe they could remove teams from a structure set, slow down the whole thing and do something instead for PvE and high sec and solo play and the "85%", but even then, they would need to get it right. And that is unlikely for the little we know about the plans for PvE.
If you go to eveoffline and check the trend (the graphs) for 1 year/5year or All, where do you see evidence that server populations are going down? The trend seems to be a slight increase in player activity in the last half year IMO (Ofc we cannot distinguish between if more player joined, or if players were just logged on longer). With world war bee it is likely that people have been loggin on more, but I have no proof of this. So I am really curious where you get this prognosis from? And it is pretty crucial as the supposed drop in player activity is your main argument in the above for that what CCP is doing is wrong. Yet the server population does not keep going down, as you proclaim.. perhaps they are on a right track afterall?
40k online lastnight during my prime, not seen that in a long time 
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Posted - 2016.05.19 13:21:47 -
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Did they change the title of this thread? 
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Posted - 2016.05.19 14:10:54 -
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well it hits tq in 5 days, nice job ccp
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Posted - 2016.05.19 15:03:34 -
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Binadas wrote:OK so a short but highly relevant quesiton:
Why isn't the first PVP kill also being incentivised in the same way? Think about it.
PVP content is not inferior to PVE content so should not be less incentivised.
A PVP kill is arguably harder to obtain, so less easy to farm. The login you generate from this incentive will create more overall content within the game than say, someone who logs into their nullsec home, undocks in a hurricane, warps to belt and kills 1 frigate rat, before docking back up and logging off.
PVP can tend to get you playing eve unexpectedly, if something cool and emergent happens. The arbitrary task of killing one rat does not necessarily have anything in it that would keep you logged in longer than your first rat.
Incentivising the first PVP kill of the day equally to the first PVE kill actually encourages people to participate in the kind of activity that sells Eve Online. Killing a belt rat does not sell eve online and bring new players. The potential for large scale, complex and emergent PVP with real consequences is usually what new people talk about when asked why they came to Eve.
With only the PVE kill incentisised, you send a message that you don't value the content that us PVP focused players bring to the game as much as you value someone undocking and killing a rat, possibly without even interacting with another player.
You also force us to basically go out of our way daily to complete a boring, arbitrary and inconsequential task in order to receive the same incentives as say, a hisec mission runner. To put this in perspective, 10kSp/day is a significant boost, with many characters only getting about 50k SP/day with their normal training. While a mission runner or nullsec ratter will receive this reward almost by default every day, without otherwise altering their schedule, as a wormhole resident who makes their isk through non-pve means, I will have to buy some t1 ship especially for this, and find a rat to kill every single day.
Can't I unlock my 10k SP by logging my trading toon on and updating a few orders? I don't see how this type of login or playstyle is any less legitimate than logging in to kill a single rat.
Isn't eve supposed to be a sandbox?
because they couldnt be bothered thinking about pvp, they just wanted to get the numbers up fast
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Posted - 2016.05.19 15:08:45 -
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Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait...
atleast ccp are getting 2 logins for the price of 1 huh 
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Posted - 2016.05.19 17:42:49 -
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Capqu wrote:>2018 >queue up in space dungeon finder for space violet hold >while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver >space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared >finish space violet hold and collect my 3 badges of space justice >just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle >idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear >smile and queue up for another space dungeon
this is golden      
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Posted - 2016.05.19 19:36:15 -
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wish they would change it so forum alts couldnt post on the forums 
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